Bigger and better divinity

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Opportunist is good to stop enemy movement, but also consider Hothead for higher damage output. You will also have access to All In when using a two-handed weapon, Shields Up with a shield, Flurry with an off-hand weapon, and Sucker Punch when using a single one-handed weapon. Last, consider either Battle Stomp or Bouncing Shield from Warfare depending on your weaponry. Bullhorns are great for movement more than actual damage.

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For Civil Ability, boost your character’s natural focus: Persuasion for Red Prince, Loremaster for Sebille, Thievery for Fane, etc.įor base skills, Tentacle Lash will be your primary damage attack that can also prevent enemies from using their own abilities. Most Polymorph attacks deal Physical damage, and will gain a multiplicative boost from Warfare so replace the Two-Handed with 1 Warfare. You can also retrain your allies once getting to a Magic Mirror for respecing.įirst, your primary focus should be Polymorph skills which gain a damage bonus from Strength, making it ideal to have 4 Strength, no Finesse, and wield Strength-based weapons dump that starting spear that requires Finesse. This is what recruited companions will have, but your main character can tweak this to be a bit better. The default Metamorph build is 2 Strength, 2 Finesse, 1 Two-Handed, 1 Polymorph, 1 Persuasion Chicken Claw, Tentacle Lash, Bullhorns skills and Opportunist Talent.